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Days gone gameplay
Days gone gameplay







Ghost Of Tsushima wasn’t exactly inspiring either, it literally was Assassin’s Creed but with better graphics and 10 year old game design. They found a formula that works and with Days Gone they showed the first signs of running it into the ground. Occasionally they’ll mix it up a little and the protagonist will be slightly younger, or even a woman, but the template is still the same.ĭon’t get me wrong, I love God Of War and The Last Of Us but it feels like Sony’s record is stuck. The Sony formula isn’t quite as strict as the Ubisoft one but they’re both similar, with the majority of Sony first party exclusives featuring third person open world gameplay with some kind of angry middle-aged white guy with amazing graphics, mournful music, and a generally dour and ‘adult’ tone. There has been a lot of, entirely justifiable, criticism of Sony lately and one of the big concerns I have is that by sidelining Japan, and focusing more on American tastes, they’re going to make worse Days Gone’s biggest problem: it’s too formulaic. And besides, most of the top creatives that made the first game have already left so even if they did make a sequel, it would likely have trouble replicating the same tone. An open world game with zombies is possibly the most generic idea for a video game you could possibly come up with, just one notch above military shooter. There’s absolutely no reason that game should be Days Gone 2 though. I’d argue that’s a positive thing though, as Bend have learnt now and can use that experience on their next game. Part of the issue Sony seems to have had with the game is that it took much longer (and therefore was more expensive) than was originally planned. Reading interviews with Sony Bend it’s pretty clear that they didn’t have much experience with games that big and they themselves admit to running into problems. The way some people talk it’s as if the second someone makes an even halfway popular game they then have to spend the next 20 years making nothing but sequels to it, with anything else being considered a betrayal of ‘the fans’. But the game already exists and just because it exists does not mean it automatically deserves a sequel, whether it was successful or not.

days gone gameplay

When highlighted, use left analog stick to increase or decrease the sensitivity points.If you like Days Gone then fine, I’m not attacking you personally. You can hit the options button on your dualshock controller, which brings up a menu to select “Options” at the options screen, you can see aim sensitivity with “on foot” tab. This setting helps players to react faster with a natural weapon reticle and camera coordination and maintain the immersion. Increasing the aim sensitivity from default 2 points to 6, makes a smooth motion of the gun/bow to the reticle and is matched with the camera view. The 2 points would make Deacon have a longer time to aim the weapon, to match the reticle, if you’re wanting to take precise shots on the go, like sprinting. The problem with the default 2 points for aim sensitivity, makes it harder to perfectly aim while looking with the default camera motion. Aim SensitivityĪiming is pretty important in a shooter game like Days Gone, and the game has bit of an issue when it comes to aiming perfectly for headshot seekers. The working video example of Camera Sensitivity Setting enabled 2. When highlighted, use left analog stick to increase or decrease the sensitivity points. Hitting the options button on your dualshock controller will bring up a menu to select “Options” at the options screen, you can see camera sensitivity with “on foot” and “on bike” tabs. If you decrease the camera sensitivity points lower than the default 5, it will make the gun or bow have more precise control for the player using it, as you can now have better hand eye coordination with the right stick’s precise movement reflecting on the screen with the weapon. Its problematic when you’re at a stealth mission to take out NPC’s faster or when you’re chasing down a faster enemy in days gone, example: a Reacher.

days gone gameplay

The sensitivity at the default points of 5 makes it harder and requires more precision in moving the Right analog stick to aim a freaker or an NPC at camps. Camera SensitivityĬamera is what makes the players look and aim with a gun in days gone. Here we tell you the best settings to avoid such fatality!ĭo you think Deacon is Gonna deal a headshot? I hope so! 1. The impact of how quickly the aiming retinal is moved with the gun aim is highly crucial, as moving off mark would result in botched shots and many deaths with restarts. What good is a weapon going to be, if your aiming is off the chart?

days gone gameplay

When you're thrown into a world of zombie infestation like Days Gone, your best bet to defend yourself, is guns/bows. Which settings are best to take down Freakers and Hordes amazingly in Days Gone?









Days gone gameplay